The Keyframe Update
LiSE » Devlog
Keyframes make the engine run at a usable speed for big worlds. To take advantage, either use ELiDE's new grid generation feature to make a new game (should be automatic), or instantiate a Character with a networkx graph as its initial state, eg.
engine.new_character('new', nx.grid_2d_graph(3, 3))
A grid view was added to the ELiDE frontend. It should mainly be used with Characters generated as above.
There are some subtle changes to the quickstart tutorial in the README.
This isn't a new feature, but I want to draw attention to a section of the manual that I didn't mention last time: Input Prompts for prototyping actual interactions with the user.
Files
ELiDE_0.11_win32.zip 64 MB
Feb 06, 2021
Get LiSE
LiSE
Rules-based Life Simulator Engine
Status | In development |
Category | Tool |
Author | clayote |
Tags | Game engine, Life Simulation, PROCJAM |
More posts
- Time travel28 days ago
- v0.14.2Apr 29, 2023
- v0.14.0Apr 08, 2023
- v0.13.2Jul 31, 2022
- v0.13 "Timestream"Jul 24, 2022
- v0.12.1Jul 04, 2021
- Designers WantedApr 21, 2021
- v0.11.2Apr 20, 2021
- v0.11.1Mar 18, 2021
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