The Keyframe Update
Lisien » Devlog
Keyframes make the engine run at a usable speed for big worlds. To take advantage, either use ELiDE's new grid generation feature to make a new game (should be automatic), or instantiate a Character with a networkx graph as its initial state, eg.
engine.new_character('new', nx.grid_2d_graph(3, 3))
A grid view was added to the ELiDE frontend. It should mainly be used with Characters generated as above.
There are some subtle changes to the quickstart tutorial in the README.
This isn't a new feature, but I want to draw attention to a section of the manual that I didn't mention last time: Input Prompts for prototyping actual interactions with the user.
Files
ELiDE_0.11_win32.zip 64 MB
Feb 06, 2021
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Lisien
Life Simulator Engine for Maxis-like games
| Status | In development |
| Category | Tool |
| Author | clayote |
| Genre | Simulation |
| Tags | agent-based-simulation, cellular-automata, Game engine, Life Simulation |
More posts
- v0.22.5 fix desktop game export26 days ago
- v0.22.4.post1 fix android32 days ago
- v0.22.4 method editor34 days ago
- v0.22.3 fix adding stuff to the world39 days ago
- v0.22.2 savegame fix on desktop40 days ago
- v0.22.1 RelaxNG schema45 days ago
- v0.22.0 new export format, determinism48 days ago
- v0.21.8 no, really, fix importer63 days ago
- v0.21.7 fix importer65 days ago
- v0.21.6 fix rule builder70 days ago
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