The Keyframe Update
Lisien » Devlog
Keyframes make the engine run at a usable speed for big worlds. To take advantage, either use ELiDE's new grid generation feature to make a new game (should be automatic), or instantiate a Character with a networkx graph as its initial state, eg.
engine.new_character('new', nx.grid_2d_graph(3, 3))
A grid view was added to the ELiDE frontend. It should mainly be used with Characters generated as above.
There are some subtle changes to the quickstart tutorial in the README.
This isn't a new feature, but I want to draw attention to a section of the manual that I didn't mention last time: Input Prompts for prototyping actual interactions with the user.
Files
ELiDE_0.11_win32.zip 64 MB
Feb 06, 2021
Get Lisien
Lisien
Rules-based, time-traveling Life Simulator Engine
Status | In development |
Category | Tool |
Author | clayote |
Genre | Simulation |
Tags | agent-based-simulation, cellular-automata, Game engine, Life Simulation |
More posts
- v0.19.311 days ago
- v0.19.2.post130 days ago
- v0.19.239 days ago
- v0.19.145 days ago
- v0.19.0 small files52 days ago
- v0.18.3Feb 23, 2025
- v0.18.2Feb 19, 2025
- v0.18.1Feb 13, 2025
- v0.18.0 big rulesFeb 12, 2025
- Name change imminentFeb 01, 2025
Leave a comment
Log in with itch.io to leave a comment.