The Keyframe Update
Lisien » Devlog
Keyframes make the engine run at a usable speed for big worlds. To take advantage, either use ELiDE's new grid generation feature to make a new game (should be automatic), or instantiate a Character with a networkx graph as its initial state, eg.
engine.new_character('new', nx.grid_2d_graph(3, 3))
A grid view was added to the ELiDE frontend. It should mainly be used with Characters generated as above.
There are some subtle changes to the quickstart tutorial in the README.
This isn't a new feature, but I want to draw attention to a section of the manual that I didn't mention last time: Input Prompts for prototyping actual interactions with the user.
Files
ELiDE_0.11_win32.zip 64 MB
Feb 06, 2021
Get Lisien
Lisien
Rules-based, time-traveling Life Simulator Engine
Status | In development |
Category | Tool |
Author | clayote |
Genre | Simulation |
Tags | agent-based-simulation, cellular-automata, Game engine, Life Simulation |
More posts
- v0.18.315 days ago
- v0.18.218 days ago
- v0.18.124 days ago
- v0.18.0 big rules25 days ago
- Name change imminent37 days ago
- 0.17.2Nov 30, 2024
- 0.17.1Nov 08, 2024
- 0.17.0Oct 31, 2024
- 0.16.16Oct 18, 2024
- 0.16.15Oct 16, 2024
Leave a comment
Log in with itch.io to leave a comment.