The Keyframe Update
Lisien » Devlog
Keyframes make the engine run at a usable speed for big worlds. To take advantage, either use ELiDE's new grid generation feature to make a new game (should be automatic), or instantiate a Character with a networkx graph as its initial state, eg.
engine.new_character('new', nx.grid_2d_graph(3, 3))
A grid view was added to the ELiDE frontend. It should mainly be used with Characters generated as above.
There are some subtle changes to the quickstart tutorial in the README.
This isn't a new feature, but I want to draw attention to a section of the manual that I didn't mention last time: Input Prompts for prototyping actual interactions with the user.
Files
ELiDE_0.11_win32.zip 64 MB
Feb 06, 2021
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Lisien
Life Simulator Engine for systemically complex, rules-based games, with time travel
Status | In development |
Category | Tool |
Author | clayote |
Genre | Simulation |
Tags | agent-based-simulation, cellular-automata, Game engine, Life Simulation |
More posts
- v0.21.8 no, really, fix importer7 days ago
- v0.21.7 fix importer9 days ago
- v0.21.6 fix rule builder14 days ago
- v0.21.5 fix new game button *again*14 days ago
- v0.21.4 reorderable rules16 days ago
- example sims18 days ago
- v0.21.3 you can start games on Android again21 days ago
- v0.21.2 you can see Elide again29 days ago
- v0.21.0 bookmarks33 days ago
- v0.20.240 days ago
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