The Keyframe Update
Lisien » Devlog
Keyframes make the engine run at a usable speed for big worlds. To take advantage, either use ELiDE's new grid generation feature to make a new game (should be automatic), or instantiate a Character with a networkx graph as its initial state, eg.
engine.new_character('new', nx.grid_2d_graph(3, 3))
A grid view was added to the ELiDE frontend. It should mainly be used with Characters generated as above.
There are some subtle changes to the quickstart tutorial in the README.
This isn't a new feature, but I want to draw attention to a section of the manual that I didn't mention last time: Input Prompts for prototyping actual interactions with the user.
Files
ELiDE_0.11_win32.zip 64 MB
Feb 06, 2021
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Lisien
Life Simulator Engine for Maxis-like games
| Status | In development |
| Category | Tool |
| Author | clayote |
| Genre | Simulation |
| Tags | agent-based-simulation, cellular-automata, Game engine, Life Simulation |
More posts
- v0.23.1 fix desktop core18 days ago
- v0.23.0 subinterpreters22 days ago
- v0.22.5 fix desktop game export55 days ago
- v0.22.4.post1 fix android61 days ago
- v0.22.4 method editor63 days ago
- v0.22.3 fix adding stuff to the world68 days ago
- v0.22.2 savegame fix on desktop68 days ago
- v0.22.1 RelaxNG schema74 days ago
- v0.22.0 new export format, determinism77 days ago
- v0.21.8 no, really, fix importer92 days ago
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