The Keyframe Update
Lisien » Devlog
Keyframes make the engine run at a usable speed for big worlds. To take advantage, either use ELiDE's new grid generation feature to make a new game (should be automatic), or instantiate a Character with a networkx graph as its initial state, eg.
engine.new_character('new', nx.grid_2d_graph(3, 3))
A grid view was added to the ELiDE frontend. It should mainly be used with Characters generated as above.
There are some subtle changes to the quickstart tutorial in the README.
This isn't a new feature, but I want to draw attention to a section of the manual that I didn't mention last time: Input Prompts for prototyping actual interactions with the user.
Files
ELiDE_0.11_win32.zip 64 MB
Feb 06, 2021
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Lisien
Rules-based, time-traveling Life Simulator Engine
Status | In development |
Category | Tool |
Author | clayote |
Genre | Simulation |
Tags | agent-based-simulation, cellular-automata, Game engine, Life Simulation |
More posts
- v0.19.0 small files3 days ago
- v0.18.352 days ago
- v0.18.255 days ago
- v0.18.162 days ago
- v0.18.0 big rules62 days ago
- Name change imminent74 days ago
- 0.17.2Nov 30, 2024
- 0.17.1Nov 08, 2024
- 0.17.0Oct 31, 2024
- 0.16.16Oct 18, 2024
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