0.16.13
LiSE » Devlog
- Fix worker process states getting desynchronized when you made a new character
- Fix methods not being callable in worker processes
- Improved performance when planning a lot of future state
- Made the LiSE engine itself an Executor, which I guess breaks compatibility. Whatever, zerover makes no promises. Use Engine.submit(..) to schedule computation in worker processes now.
- Made ELiDE's stat list scrollable
Files
ELiDE_0.16.13_win32.zip 58 MB
30 days ago
LiSE-0.16.13-py3-none-any.whl 304 kB
30 days ago
ELiDE-0.16.13-py3-none-any.whl 3.9 MB
30 days ago
Get LiSE
LiSE
Rules-based, time-traveling Life Simulator Engine
Status | In development |
Category | Tool |
Author | clayote |
Genre | Simulation |
Tags | agent-based-simulation, cellular-automata, Game engine, Life Simulation |
More posts
- 0.17.16 days ago
- 0.17.014 days ago
- 0.16.1627 days ago
- 0.16.1529 days ago
- 0.16.1429 days ago
- 0.16.2 and 0.16.1232 days ago
- 0.16.132 days ago
- 0.16.0 multiprocess parallelism35 days ago
- 0.15.975 days ago
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