Follow clayote
Follow
Following clayote
Following
Add To Collection
Collection
Comments
Devlog
Related games
Related
LiSE
←
Return to LiSE
Devlog
Time travel
April 01, 2024
by
clayote
1
#programming, #Python, #time travel
Time travel was the very first feature I ever wanted LiSE to have. I took one look at Inform 7's Skein view and knew I needed it; why hadn't anyone done that for other types of game? The very earliest...
Continue reading
v0.14.2
April 29, 2023
by
clayote
This is a bugfix release. There was an error in the way the loader marked what it had loaded, such that it would sometimes think it had loaded stuff it hadn't...
Continue reading
v0.14.0
April 08, 2023
by
clayote
Seek bar for time travel in ELiDE, and some other minor UI improvements Vastly improved performance in ELiDE for large worlds History queries no longer require the whole of history to be loaded, and a...
Continue reading
v0.13.2
July 31, 2022
by
clayote
This is a performance and bugfix release. The main bug was in the caching infrastructure, where deletions that occurred after a significant gap in the history of entity existence would not be recorded...
Continue reading
v0.13 "Timestream"
July 24, 2022
by
clayote
#release
This update is the debut of the timestream view, which makes it easier to time travel between branches of history. It also solves major issues preventing branches from being very useful--some crashes,...
Continue reading
v0.12.1
July 04, 2021
by
clayote
This release fixes a number of crashes and non-functional interface elements, and adds the rule stepper to the ELiDE frontend. This can be found in the bottom right. Use it to view the state of a simu...
Continue reading
Designers Wanted
April 21, 2021
by
clayote
LiSE is inching toward actual usefulness, but there aren't any real games in it yet. I am not a game designer. When I tried to conceptualize a game for the engine I came up with Dungeon University , w...
Continue reading
v0.11.2
April 20, 2021
by
clayote
This is a bugfix release for a broken UI element. It also raises the required version of Pygments due to a security issue...
Continue reading
v0.11.1
March 18, 2021
by
clayote
This is just a bugfix release because the keyframes were only working if you made one per session. Otherwise they'd overwrite each other and make an incoherent world state...
Continue reading
The Keyframe Update
February 06, 2021
by
clayote
#release
Keyframes make the engine run at a usable speed for big worlds. To take advantage, either use ELiDE's new grid generation feature to make a new game (should be automatic), or instantiate a Character w...
Continue reading
v0.10
March 16, 2019
by
clayote
Improved documentation. Improved performance. Prevented the user from trying to start the rules engine while it's already running. Minor API changes. clear_world and clear_code are now one option, cle...
Continue reading
v0.9
October 30, 2018
by
clayote
This release is for ProcJam 2018. Changed license to AGPL3+, but also waive rights in case of my death. Switched to semantic versioning. Made the frontend experience faster by implementing deltas. Use...
Continue reading